Thursday, November 19, 2009

MX: Reading Response #2

Cinema has very much influenced of the interface, starting with a rectangular frame. This frame is something that we perceive to be another reality or world, which has content within that border and outside that border. Cinema represents reality through interactive gaming, as well as three-dimensional spaces through the technology of the movable camera. Game designers use the idea of perspective in 3d games such as Doom and mariokart. Being able to change views had a huge influence from cinema. For instance intros to games are a way to get the viewer interested in the story line and understand the plot. Which directly comes from cinema and a narrative. This relates to building our personal portfolio sites because we need to consider what type of story we want to tell through our work. How do we want ourselves to be perceived by a viewer that is looking at your design? Cinema is so ingrained into our everyday life that we are automatically attracted to motion and imagery rather than text. That is why interface design is becoming more cinematic and creating a virtual world of its own. That is why is my own personal portfolio I want to include some cinematic features such as motion, as well as zoom. But I do not want my viewer to perceive these formal qualities as the wrong thing.

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