Thursday, December 3, 2009
MX: Portfolio Crit Space
Tuesday, December 1, 2009
MX: Reading Response #3
Wednesday, November 25, 2009
Sunday, November 22, 2009
Saturday, November 21, 2009
Thursday, November 19, 2009
MX: Reading Response #2
Cinema has very much influenced of the interface, starting with a rectangular frame. This frame is something that we perceive to be another reality or world, which has content within that border and outside that border. Cinema represents reality through interactive gaming, as well as three-dimensional spaces through the technology of the movable camera. Game designers use the idea of perspective in 3d games such as Doom and mariokart. Being able to change views had a huge influence from cinema. For instance intros to games are a way to get the viewer interested in the story line and understand the plot. Which directly comes from cinema and a narrative. This relates to building our personal portfolio sites because we need to consider what type of story we want to tell through our work. How do we want ourselves to be perceived by a viewer that is looking at your design? Cinema is so ingrained into our everyday life that we are automatically attracted to motion and imagery rather than text. That is why interface design is becoming more cinematic and creating a virtual world of its own. That is why is my own personal portfolio I want to include some cinematic features such as motion, as well as zoom. But I do not want my viewer to perceive these formal qualities as the wrong thing.
MX: Further Portfolio sketches
Monday, November 16, 2009
VA: Senior Project Questions
Senior Project Questions:
WHAT IS YOUR PRIMARY OBJECTIVE? WHAT ARE WE OUT TO ACCOMPLISH?
A) Primary objective is to create a surfboard design that has never been done before. Whether it is the way that you apply those graphics, or how the user can interact with them. Can I create a graphic that can be utilized and customized by the user on the 'fly'. How can the user be the main influence in the graphic, and how can the user manipulate the graphic in a way that makes it their own.
WHY IS NOW THE RIGHT TIME FOR THIS PROJECT?
B) It seems like now is the right time for this type of project because growing up with the interest in these boardsports I have seen many different graphics that seem to be aesthetically the same. How can I revolutionize this idea of a board graphic in the new world of web 2.0 generation? Looking back to the origins of board art, it was originally made for the rider. How can I bring back the original meaning of the graphic, in a new web 2.0 way?
WHO DO WE WANT TO CONNECT WITH?
C) People that I am wanting to connect with would be the younger generation of surfers, that have been around long enough to know what the board graphic used to look like. I would have to say that the targeted audience is going to be male/female's would love surfing, and that surf on a regular basis. Age ranging from 18-30 years old. People who love water, love to enjoy hanging out with friends and family, and of course love surfing.
WHAT ARE CURRENT PERCEPTIONS ABOUT YOUR TOPIC?
D) Being that I grew up in the Midwest, where there isn't any ocean and no surfing I do not know that much about it, but have been intrigued by the sport since I was a little kid. Growing up, I always have wanted to be a part of the surfer culture in some way, and have dreamed of being able to surf everyday. Going into it with an open mind, my perceptions are that there is a lot that has to be considered when creating these graphics that might make or break this project. So keeping in mind what my limitations are will play a huge role in creating a new life to the board graphic.
WHAT’S THE SINGLE MOST IMPORTANT MESSAGE TO LEAVE YORU AUDIENCE WITH?
E) The message that I want my audience to grab is that board graphics are meant for the user, and to reflect their personality. By creating something that they can have a part of brings this idea that they have a hand in the design of their board that they ride. By giving each and every surfer an opportunity to create something that they had a part in, can reinforce the original idea of the board graphic, while keeping in mind the art of the actual surfboard itself.
WHAT CAN YOU OFFER AS SUPPORT FOR THIS?
E.2) As support I want to create innovative designs that are utilized by the rider to create their own graphic or image.
WHAT DO YOU HOPE WILL THEY THINK or FEEL WHEN THEY’VE HEARD THIS?
F) I would hope for them to want to have a part in the creation of their graphic. Surfers are very unique, being that a lot of them are artists' themselves. I would hope that they will be excited to see board graphics progressing into a new level and making it more about the rider than the shaper/designer.
WHAT IS THE TONE YOU WANT TO SET?
G) I want to set a mellow tone, and get as much feedback from the riders. I don't want it to seem like I know everything about the subject matter, since it is about the riders I want to get as much inspiration from the users themselves.
WHAT’S REQUIRED TO MAKE ALL OF THE ABOVE HAPPEN?
H) What's required to make all this happen? Well I would think that A LOT of hard work (which comes with anything I do) and a lot of personal resources, and connecting with the riders, to see what is effective.